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How to play Bobble Boing

Hit your friends with bouncing foam balls and be the last one standing. Here is everything you need to know.

How to play

The goal

Be the last one standing. Knock every rival out with foam balls before time runs out. Bots take any empty seat.

Rounds

A match is 3 rounds. A round lasts up to 90 seconds and ends early as soon as one player is left.

Scoring

Each round you score 1 point for every player knocked out before you, 1 bonus point for being the last one standing, and 1 point for every knockout you caused. If time runs out, the players still standing are ranked by health, then by knockouts. The most points after the last round wins.

Health

Everyone starts a round with 100 HP and every ball hit takes 15. If you are not hit for 4 seconds you slowly heal, 4 HP per second.

Shooting

Tap to throw a foam ball. You can shoot once every second, so make each shot count.

Charged shot

Hold to charge. A full charge takes 1 second: the ball flies up to 12 m instead of 8 m, grows 40% bigger and hits for 35 instead of 15. You walk slower while charging.

Bounces

Balls bounce off walls and obstacles at most 2 times, then they fizzle out. Bank shots around corners are how you hit rivals hiding behind cover.

Parry

A good parry sends the ball back 20% faster. The window lasts only 200 ms, you have 3 parry pips and one refills every 5 seconds. A miss costs a pip and slows you for a moment.

Clash

When two balls from rival players meet in the air, both blink for 800 ms and then vanish.

Sudden death

60 seconds into a round, sudden death starts: every hit does 50% more damage and hearts stop appearing.

Angels

A player who runs out of HP is knocked out for the round, then floats up as an angel and keeps watching the fight. Balls fly right through angels.

Controls

Use whichever device you like: keyboard, mouse or touch.

Keyboard

Move
WASDorArrow keys
Shoot
SpaceorJorZ
Parry
ShiftorKorX
Turn aim
QE

With keys only, Q and E turn your aim and it snaps to a rival close to the line of fire. Move the mouse to aim with the cursor again.

Mouse

Move
WASD
Aim
Mouse cursor
Shoot
Left click
Parry
Right click

Touch

Move
Drag on the left half of the screen
Shoot
Right stick: tap to auto-aim and shoot, drag to aim with a bounce preview, hold to charge, drag back to the centre to cancel
Parry
Round Parry button above and to the left of the stick

Hold the shoot control to charge a stronger ball.

Items

Item capsules drop into the arena every few seconds. Walk onto one to pick it up. Shot items last 10 seconds, different shot items stack, and picking up the same one again refreshes its timer.

  • Triple Shot

    Every shot throws three balls in a 40 degree fan.

  • Double Shot

    Every shot throws two balls side by side.

  • Ice Shot

    Rivals you hit are frozen for 2 seconds: they walk 45% slower, reload 50% slower and charge 50% slower.

  • Star

    You take no damage for 5 seconds. Balls that hit you bounce off like off a wall, and you can still move, shoot and parry. Picking one up again only refreshes the timer.

  • Sneakers

    You run 35% faster for 8 seconds. Shots are not affected, and picking them up again only refreshes the timer.

  • Heart

    Heals 35 HP on the spot and has no timer. Hearts stop appearing in sudden death.

Arenas

Pick an arena when you create a room.

  • Playroom

    Open floor, walls all around

  • Toy Blocks

    Four blocks and a pillar in the middle

  • Pinwheel

    Wall pieces and posts for trick bounces

Ready to bounce?

How to play Bobble Boing · Turnpan